Made #squeekboard (the on screen keyboard used in #phosh) follow theme switches so it picks up #HighContrast correctly:
...and here's the same thing using #phosh. Needs more work and polishing but just to give an idea. It works pretty well with thumb only too but that's hard to record.
Instead of #phosh I'm using a test client to hack on #phoc's gesture support. The red bar basically maps to phosh's top-panel. Red meaning `folded`, green `moving` and blue `unfolded`. The first prereqs for this are already merged and I hope to submit more over the next weeks. Animations need more work as does cancelation, etc but it's moving forward. The way it's implemented works for other kinds of gestures too and also for mouse and laptop touchpad gestures.
Spent the morning looking how much work the move of #phosh to #gtk4 / #libadwaita will be and it turned out better than expected.
Needed to stub out some dependencies (libcall-ui, gcr, libgnome-desktop) and hack back support for custom wayland surfaces into #gtk4 but with that things start to work and we can go widget by widget:
Improvements for those of us who run #phosh daily on their #librem5:
- the media player allows to skip in songs/podcasts (by @ollieparanoid)
- headphones show a different icon
- music player gets muted on headphone unplug
#phosh's CI pipeline can now take screenshots of some parts of the shell in different languages and link to these as parts of a merge request. This hopefully helps translators, designers and develpers to figure out more easily how things look in different languages:
Two things around the corner for less flicker during boot in #phosh and #phoc (https://gitlab.gnome.org/World/Phosh/phosh/-/merge_requests/890, https://gitlab.gnome.org/World/Phosh/phoc/-/merge_requests/265)
Kudos to @francois for the #plymouth theme, @dos for plymouth crash fixing and @craftyguy for osk-sdl
It's been only three days since #phosh 0.13.0 but since then we already landed two usability improvements:
- A button to close all notifications
- A way to cycle through all feedback modes (on/quiet/silent) by Pablo Correa Gómez
and there's a bit more cooking for 0.13.1.
Notifications are coming to #phosh's lockscreen. Also in progress is different haptic/led feedback depending on the set notification category. The #phosh/#feedbackd side is mostly there and it works with #libnotify but needs changes in #glib to work with #GApplication too.
In order to handle incoming phone calls on #phosh's lock screen I initially started out with a copy of #calls's code since #calls and phosh need to act on different call objects.
But there was so much duplication so I moved the widgets (originally written by @rah and @KekunPlazas ) into #libcall-ui (meant to be used as a git submodule).
As of today it builds it's documentation using gi-docgen (https://www.bassi.io/articles/2021/03/17/more-documentation-changes/) at https://gitlab.gnome.org/guidog/libcall-ui/pages
#µPlayer now indicates whether the v4l stateless codec (and hence hardware acceleration) is in use next to the movie title: