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"The Art and Secrets of " - a digital 92-page heavily illustrated with yet unpublished sketches, drawings, paintings and locations from the game - is now out!

Agata (@holypangolin) reveals her thoughts on the curious fruity characters’ personalities and backstories, as well as some difficult decisions she had to make during the design process.

Buy on or @itchio:

store.steampowered.com/app/317

holypangolin.itch.io/the-art-a

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The newest game I've been working on, ODGŁOS, is finally available to play! A cute owl, the history of electronic music, shapeshifting snakes and intergalactic journeys inside the Polish Radio Experimental Studio - all in a stop-motion interactive story :) You'll need a browser, headphones and 30 minutes to spare. Have fun!
holypangolin.itch.io/odglos

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time!
My name is dos; some call me Sebastian. I made dozens of small silly video and some slightly less small ones too. I'm one half of @holypangolin studio. Sometimes I pretend to be a musician, but don't get fooled. I'm also a living encyclopedia on a Polish rock band "Perfect". Trams are cooler than trains. The more caramel, the better. I've been using GNU/#Linux on phones for ages, which led me to work with @purism on the Librem 5. btw I use Arch, but I ❤️ Debian!

has just released a stable version that supports a game I made a while ago. Does that mean I'm officially old...err, retro now? 😓🧓

Congrats @scummvm! 🎉

ScummVM 2026.1.0 "Like a Version" is finally released!

Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all!

scummvm.org/news/20260131/

#retrogaming #retrocomputing #adventuregame

Find out more about the recent updates for software ISP and GPU acceleration tomorrow in room UD2.120 at 13:00

fosdem.org/2026/schedule/event

Prediction for the potential future:

When the AI coding agent companies are just about to run out of money, down to their last few % raised as none of their customers are actually paying the real cost required to run these services, they pivot and take all of the uploaded code that was willingly sent to them, turn it into thousands of products / services to sell / rent, disconnect the public api endpoints leaving their old customers helpless as they no longer remember how to program "in the raw" and can not understand their own codebases, and compete directly against them putting their own customers all out of business which finally results in a positive income stream and "validation" of the coding agent companies previously over-hyped business valuations.

"But copyright law will prevent this!" you say...

It doesn't look particularly useful for the use-case of streaming through USB 3.0 either.

With 2 lanes, at 4K we get 30 FPS with 8-bit and 25 FPS with 10-bit.

8-bit may fit into available USB 3.0 bandwidth, though it's already getting tight. 10-bit won't fit without repacking, cause we're getting 16-bit values from the CSI receiver - so you likely won't stream out more than 15 FPS anyway.

So 2 lanes it is!

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This would translate to about 33 FPS when cropped to 4K.

We should be able to record up to 5 seconds of 10-bit 4K 30 FPS video to RAM, assuming 2GB of free space there. Is that worth the effort? 😁

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Actually, we could probably go up to 21 FPS with 10-bit by using 3 lanes, but not sure if that's worth the effort.

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So I finally understand why 4-lane MIPI CSI-2 doesn't work with the 's big cam.

Turns out it's not going to work - but I now at least understand why 😂

(this limits streaming at full res to about 16 FPS 10-bit and 20 FPS 8-bit instead of the sensor's 30 FPS, but you won't really be able to process it at this speed anyway so it's not a big loss; lower res can still work with higher framerates; with the current driver up to 120 FPS but it could go even higher)

🥳 Earlier today we landed the bits in #phosh to show the splash screens of running apps in the overview. This also hopefully looks a bit more polished than the initial version. Likely not much news on other platforms but this was bugging us for some time 😅:

#LinuxMobile #gtk #linux #mobile

RE: dice.camp/@johnzajac/115845954

I spent a lot of time in the 90s working on Y2K. It wasn't a huge panic. It was just a slice out of everything else we spent auditing code. It wasn't "spend 80 hours a week fixing this." It was just boring. Incredibly boring. And we made it be ok by being bored and fixing stuff.

And the one thing I never thought would happen was that people would say it was never a problem. Oh good grief, it was a problem. All over. We just fixed it. Like we thought grownups should do when there's a problem.

May this next year be about thriving rather than survival.

Best wishes from Stasio.

The effect of putting the #postmarketOS wiki behind #Anubis 😞

I really hope whatever entities are doing this will run out of money soon...

I'm currently looking for one or more volunteers to maintain the Openmoko USB PID + OUI service at github.com/openmoko/openmoko-u as the existing maintainer is no longer available. This is a service providing free USB Product IDs and Ethernet MAC addresses for the #FOSS and #OSWH community. Volunteers have to review of the PRs fulfill FOSS/OSHW licensing requirements before merging PRs. #usb #opensource

One of the things that makes #phosh look a bit unfinished is the fact that we don't show a representation of launching apps in the overview (while they show a splash screen).

We have a merge request for that now and it will hopefully land for 0.52 (or 0.53). This also fixes not being able to interact with apps while one is launching. Together with some pending activation fixes that should make things look more polished and will allow us to fix some other long standing bugs.

#LinuxMobile

committing to that kind of approach is just so obviously a massive PR mistake to me, too. historically it's been so difficult to pin down exactly what 'causes' bugs and regressions (beyond "entropy" or "mistakes") that developers aren't really blamed for them. but if you've decided to "Go All In On AI", any user experiencing any problem whatsoever now has their explanation: it was your fault. you decided to let the AI in, on purpose. it wasn't neglect, it was willful damage you caused

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