phoc 0.9.0 has been released ➡️ https://gitlab.gnome.org/World/Phosh/phoc/-/releases#v0.9.0 #gnomeonmobile #librem5 #phosh #gnome #mobile #gnu #linux
Adaptive version of #gnome #calendar running on #pureos on the #librem5. This is still a work in progress, some issues still need to be solved before releasing this. But again; “hey it’s progress” :D.
Credits to @KekunPlazas fr his work on this.
vvmd and vvmplayer have been accepted in @debian unstable! They provide visual voicemail notification on Linux phones and have been contributed by @mobian dev @kop316 . Thanks and congrats!
https://tracker.debian.org/news/1269332/accepted-vvmd-03-1-source-amd64-into-unstable-unstable/
Insightful. We can't repeat often enough that @mobian , @debian , @postmarketOS , @manjarolinux and others would not be where they are now, without @purism adopting a cooperative upstreaming policy. We would wager that everyone purchasing a (true) Linux device now, benefits from your investments. There is plenty to criticize and nag about you 😝, but you are doing the whole FOSS community a service that could not easily be replicated by volunteers.
Funding software innovation is a marathon, not a sprint. Read how we develop software in a sustainable way. Read more about how you can support this movement 👉https://puri.sm/posts/how-purism-funds-free-software/
Spent the morning looking how much work the move of #phosh to #gtk4 / #libadwaita will be and it turned out better than expected.
Needed to stub out some dependencies (libcall-ui, gcr, libgnome-desktop) and hack back support for custom wayland surfaces into #gtk4 but with that things start to work and we can go widget by widget:
…and thanks to #debconf's video team here's the talk on #debian on #mobile devices: https://ftp.acc.umu.se/pub/debian-meetings/2021/MiniDebConf-Regensburg/debian-on-a-smart-phone-are-you-serious.lq.webm
I gave a short talk about #debian on mobile devices at the #DebianMiniDebconf in Regensburg last weekend (https://wiki.debian.org/DebianEvents/de/2021/MiniDebConfRegensburg#Saturday) and I could present the slides using a #librem5 with HDMI over usb-c connected to the presenter and phom (https://source.puri.sm/guido.gunther/phom) as a virtual mouse. Needed some hacks still to e.g. bring up #squeekboard to exit full screen but I think we can make this work out of the box in the future.
Being used to working with no ready-made engine this gives me very ambivalent feelings:
1. Yaaay, I can do this without fully understanding how it works underneath! Prototyping is so quick!
2. Oh no, I don't fully understand how it works underneath! Debugging is so hard!
Not really participating in #stopwaitingforgodot jam, but took this opportunity to go back to my old "park revitalization" prototype in #GodotEngine and learn how to use viewports in order to add splitscreen multiplayer :) #gamedev #indiedev #gamejam
But at least one could already play stuff like Animatch or Neverball at full res on the phone with no glaring issues.
Today, while still not ready to become the default (almost!), SDL got bunch of those missing parts filled in - mostly by Ethan Lee. I've managed to find and fix some bugs this time as well. So, grab SDL 2.0.16, test and enjoy its refreshed Wayland backend while it's hot!
More info on the Wayland backend state (by Ethan): https://icculus.org/finger/flibitijibibo
Hi, I'm dos. ~80 silly FLOSS games, open smartphones, terrible music. 50% of @holypangolin; 100% of dosowisko.net. he/him/any. I don't receive DMs.