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google antitrust filing thread from @fasterthanlime@twitter.com 

Adaptive version of running on on the . This is still a work in progress, some issues still need to be solved before releasing this. But again; “hey it’s progress” :D.
Credits to @KekunPlazas fr his work on this.

vvmd and vvmplayer have been accepted in @debian unstable! They provide visual voicemail notification on Linux phones and have been contributed by @mobian dev @kop316 . Thanks and congrats!

tracker.debian.org/news/126933

Insightful. We can't repeat often enough that @mobian , @debian , @postmarketOS , @manjarolinux and others would not be where they are now, without @purism adopting a cooperative upstreaming policy. We would wager that everyone purchasing a (true) Linux device now, benefits from your investments. There is plenty to criticize and nag about you 😝, but you are doing the whole FOSS community a service that could not easily be replicated by volunteers.

Funding software innovation is a marathon, not a sprint. Read how we develop software in a sustainable way. Read more about how you can support this movement 👉puri.sm/posts/how-purism-funds

Spent the morning looking how much work the move of to / will be and it turned out better than expected.

Needed to stub out some dependencies (libcall-ui, gcr, libgnome-desktop) and hack back support for custom wayland surfaces into but with that things start to work and we can go widget by widget:

I gave a short talk about on mobile devices at the in Regensburg last weekend (wiki.debian.org/DebianEvents/d) and I could present the slides using a with HDMI over usb-c connected to the presenter and phom (source.puri.sm/guido.gunther/p) as a virtual mouse. Needed some hacks still to e.g. bring up to exit full screen but I think we can make this work out of the box in the future.

Working on controlling a drone with the Librem 5. Today I figured out how to stream video from a Skydroid 5.8Ghz OTG Receiver.
`guvcview -d /dev/video3 -g none`

Being used to working with no ready-made engine this gives me very ambivalent feelings:
1. Yaaay, I can do this without fully understanding how it works underneath! Prototyping is so quick!
2. Oh no, I don't fully understand how it works underneath! Debugging is so hard!

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Not really participating in jam, but took this opportunity to go back to my old "park revitalization" prototype in and learn how to use viewports in order to add splitscreen multiplayer :)

But at least one could already play stuff like Animatch or Neverball at full res on the phone with no glaring issues.

Today, while still not ready to become the default (almost!), SDL got bunch of those missing parts filled in - mostly by Ethan Lee. I've managed to find and fix some bugs this time as well. So, grab SDL 2.0.16, test and enjoy its refreshed Wayland backend while it's hot!

More info on the Wayland backend state (by Ethan): icculus.org/finger/flibitijibi

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