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phoc 0.20 has been released, with lots of work on touch gesture support to be consumed by upcoming phosh release. grab it while it's fresh ➡️ gitlab.gnome.org/World/Phosh/p

Another clip from our #indie #game "Odgłos". I animated this original #sculpture "The #joy generator", which was made by my friend (IG @zelaworkshop). I was #happy to be able to give it life through my animation :)

Sound on!

The sounds in this #stopmotion animated game come exclusively from Polish Radio Experimental Studio - a birthplace of #electronic #music in #Poland.

#fun #funny #art #indiegame #indiegamedev #behindthescene #animation #leaves #weird #original#originalcharacter #wtf

This is a magical shader that makes my 6-year-old game "Karambola" look like it's actually from 21st century! Can you see the difference?

And what's the occasion?
The #game is finally coming to #Steam and #SteamDeck on June 16th (for #free)!

Add it to your #Wishlist
store.steampowered.com/app/765
...so you won't miss it!

Along with:
- the ability to gather the cutest achievements
- to be the first to know when we add the secret DLC
- almost-tactile-virtual-hugs from your emotional #fruit friends!

@linmob @goatwildernesscollective Yeah, implementing it for X11, although not exactly impossible, would be much more involved. The easiest way would be to have a separate XWayland servers for scaled apps, as then X11's global coordinate space wouldn't get in the way.

#Owls and #drums are the best combo ❤️
That's why we have them also in our #indie games!

Here's a #drumkit #puzzle from ODLOT - our short #gamejam creation, which resulted in longer ODGŁOS. They both exclusively use #sounds from Polish #Radio #Experimental Studio and #legendary Black Room, which was a birthplace of Polish #electronic music.

By playing both #games you can learn more about history of PRES and immerse in its atmosphere (amplified by #retro style #animation).

#indiegame #owl

librem5posting 

@goatwildernesscollective @linmob You can enable scale-to-fit feature in phoc to scale oversized windows down. It's not enabled by default so app developers don't end up relying on it, but users can always turn it on as a workaround for misbehaving apps.

@purism is hiring puri.sm/jobs/ Webdev, Technical Writer, App Devs, Firmware Devs

...and the patch is now at github.com/alsa-project/alsa-l

(in the end didn't use _FILE_OFFSET_BITS as I was afraid of breaking the ABI)

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Oh, how fun! Steam Deck is using Btrfs for its root filesystem, which... breaks audio in 32-bit games. libasound can't read ALSA config because of 64-bit inodes! Turns out it needs to be fixed to work with _FILE_OFFSET_BITS=64. In 2022! :D

I'm going to send a patch for alsa-lib when I catch some sleep. With that patch, all that's standing between Steam Deck and working audio in games like Day of the Tentacle or Full Throttle is installing `lib32-pipewire` \o/

In an interesting turn of events today, my #librem5 is being used to test why my siblings iPhones cannot make phone calls.

Sadly @purism probably can't do much to help Apple products, as they are pretty good with technical troubleshooting otherwise!

(don't worry, that's *not* how it's going to work - just having some fun with draggable layer-surface stuff by @agx :))

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phoc 0.13.1 has been released, with bug fixes for fullscreen windows and layer-shell switching between layers ➡️ gitlab.gnome.org/World/Phosh/p

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