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(don't worry, that's *not* how it's going to work - just having some fun with draggable layer-surface stuff by @agx :))

@dos @agx you know those surfaces are fragile right? You need to handle it with care otherwise they will break, you can't just drop them.

@dos …once the animatable code lands you can drive arbitrary object properties with a given function making things like this even simpler.

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