📢 📢 📢 Today we publish an Open Letter from developers to the #Linux #community regarding shipping unfinished patches to users.
Shipping unfinished patches harms the user experience and slows down the review process in #FOSS projects to improve the patches.
You can read our Open Letter at: https://do-not-ship.it
If you agree with this letter, you can support it by signing it, see: https://do-not-ship.it/sign
#donotship #openletter #community #mobile #development #userexperience #opensource #PSA
@Cheeseness Wanna help a bit with modernizing OpenSLUDGE? I have an old unfinished branch that uses SDL2, AFAIR it needs some care around keyboard input :)
I animated this original #candle holder for our #indie #game ODGŁOS. The #sculpture was made by wonderful @zelaworkshop (IG) :)
I immediately thought it had very #mysterious #character. Paired with haunting #sounds from Polish Radio Experimental Studio and #retro #style #stopmotion #animation, this awkward #creature came to life :)
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You can #play ODGŁOS for #free on our website.
phosh 0.20.0~beta1 is out 🚀📱 :
Couple of days late due to #Debian Reunion in HH but here we go:
* swipe gestures on top and bottom bar
* quick settings and top bar on lock screen
* Revamp settings menu
* Lots of detail fixes
It's a beta since we want to put some final touches on gestures and top-bar to not regress (see https://gitlab.gnome.org/groups/World/Phosh/-/milestones/2#tab-issues).
Check out the full release notes https://gitlab.gnome.org/World/Phosh/phosh/-/tags/v0.20.0_beta1 for details.
@keverets @holypangolin So many places to update... :D Thanks for mentioning, it's there now!
Did I tell you to go follow @holypangolin already? If not, then go follow it! Agata is doing wonderful stuff there (including, but not limited to video games these days), and I'm often helping, so do check it out :) #art #gamedev #animation @holypangolin
phoc 0.20 has been released, with lots of work on touch gesture support to be consumed by upcoming phosh release. grab it while it's fresh ➡️ https://gitlab.gnome.org/World/Phosh/phoc/-/releases/v0.20.0 #gnomeonmobile #librem5 #phosh #gnome #mobile #gnu #linux
Another clip from our #indie #game "Odgłos". I animated this original #sculpture "The #joy generator", which was made by my friend (IG @zelaworkshop). I was #happy to be able to give it life through my animation :)
Sound on!
The sounds in this #stopmotion animated game come exclusively from Polish Radio Experimental Studio - a birthplace of #electronic #music in #Poland.
#fun #funny #art #indiegame #indiegamedev #behindthescene #animation #leaves #weird #original#originalcharacter #wtf
This is a magical shader that makes my 6-year-old game "Karambola" look like it's actually from 21st century! Can you see the difference?
And what's the occasion?
The #game is finally coming to #Steam and #SteamDeck on June 16th (for #free)!
Add it to your #Wishlist
https://store.steampowered.com/app/765480/Karambola
...so you won't miss it!
Along with:
- the ability to gather the cutest achievements
- to be the first to know when we add the secret DLC
- almost-tactile-virtual-hugs from your emotional #fruit friends!
@linmob @goatwildernesscollective Yeah, implementing it for X11, although not exactly impossible, would be much more involved. The easiest way would be to have a separate XWayland servers for scaled apps, as then X11's global coordinate space wouldn't get in the way.
#Owls and #drums are the best combo ❤️
That's why we have them also in our #indie games!
Here's a #drumkit #puzzle from ODLOT - our short #gamejam creation, which resulted in longer ODGŁOS. They both exclusively use #sounds from Polish #Radio #Experimental Studio and #legendary Black Room, which was a birthplace of Polish #electronic music.
By playing both #games you can learn more about history of PRES and immerse in its atmosphere (amplified by #retro style #animation).
@goatwildernesscollective @linmob You can enable scale-to-fit feature in phoc to scale oversized windows down. It's not enabled by default so app developers don't end up relying on it, but users can always turn it on as a workaround for misbehaving apps.
Behind the scenes of game #Karambola - the scene with Ginger on a train.
Flattened layers that make for the background, without animations.
#music by Avell
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#holypangolin
#indiegame #gamedev #indiegamedev #game #ginger #gingerroot #animation #videogames #pinetrees #pine #forest #snow #winter #art #watercolor #ink #drawing #handmade #awesome
A little owl pays a tribute to Phil Collins...
...or a new secret project coming up? :)
#holypangolin
#owl #diorama #drums #crafts #crotchet #stopmotion #stopmotionanimation #puppet
@purism is hiring https://puri.sm/jobs/ Webdev, Technical Writer, App Devs, Firmware Devs
...and the patch is now at https://github.com/alsa-project/alsa-lib/pull/223
(in the end didn't use _FILE_OFFSET_BITS as I was afraid of breaking the ABI)
Oh, how fun! Steam Deck is using Btrfs for its root filesystem, which... breaks audio in 32-bit games. libasound can't read ALSA config because of 64-bit inodes! Turns out it needs to be fixed to work with _FILE_OFFSET_BITS=64. In 2022! :D
I'm going to send a patch for alsa-lib when I catch some sleep. With that patch, all that's standing between Steam Deck and working audio in games like Day of the Tentacle or Full Throttle is installing `lib32-pipewire` \o/
@Sos Already was!
Hi, I'm dos. ~80 silly FLOSS games, open smartphones, terrible music. 50% of @holypangolin; 100% of dosowisko.net. he/him/any. I don't receive DMs.