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My first game "Karambola" is finally coming to Steam next week on June 16th!

It's a short surreal story about helping cute, weird, emotional fruit-people deal with dark thoughts. It’s filled with logical puzzles, handmade graphics, original music, and is altogether a rather contemplative and heartwarming experience.

Add it to your Wishlist now! (please!) to experience it all-new, including "almost-hd" shader, achievements, bug fixes, and my most honestest gratitude <3

youtube.com/watch?v=Rzs1Foi62z

I started out by making ink drawings - especially cat portraits, as gifts or commissions. This one shows one of the cats I'm taking care of right now, in his usual sleeping position, among the catnip :) ❤️

However, the cat amount in my family is growing so fast, I'm already 8 cats behind with my drawings!

As you can see, this one is from 2013, and I was really into Art Nouveau back then 😅 🔥.

#caturday #drawing #ink #cat #art

📢 📢 📢 Today we publish an Open Letter from developers to the #Linux #community regarding shipping unfinished patches to users.

Shipping unfinished patches harms the user experience and slows down the review process in #FOSS projects to improve the patches.

You can read our Open Letter at: do-not-ship.it

If you agree with this letter, you can support it by signing it, see: do-not-ship.it/sign

#donotship #openletter #community #mobile #development #userexperience #opensource #PSA

I animated this original #candle holder for our #indie #game ODGŁOS. The #sculpture was made by wonderful @zelaworkshop (IG) :)
I immediately thought it had very #mysterious #character. Paired with haunting #sounds from Polish Radio Experimental Studio and #retro #style #stopmotion #animation, this awkward #creature came to life :)
---
You can #play ODGŁOS for #free on our website.

phosh 0.20.0~beta1 is out 🚀📱 :

Couple of days late due to Reunion in HH but here we go:

* swipe gestures on top and bottom bar
* quick settings and top bar on lock screen
* Revamp settings menu
* Lots of detail fixes

It's a beta since we want to put some final touches on gestures and top-bar to not regress (see gitlab.gnome.org/groups/World/).

Check out the full release notes gitlab.gnome.org/World/Phosh/p for details.

@purism

Did I tell you to go follow @holypangolin already? If not, then go follow it! Agata is doing wonderful stuff there (including, but not limited to video games these days), and I'm often helping, so do check it out :) @holypangolin

phoc 0.20 has been released, with lots of work on touch gesture support to be consumed by upcoming phosh release. grab it while it's fresh ➡️ gitlab.gnome.org/World/Phosh/p

Another clip from our #indie #game "Odgłos". I animated this original #sculpture "The #joy generator", which was made by my friend (IG @zelaworkshop). I was #happy to be able to give it life through my animation :)

Sound on!

The sounds in this #stopmotion animated game come exclusively from Polish Radio Experimental Studio - a birthplace of #electronic #music in #Poland.

#fun #funny #art #indiegame #indiegamedev #behindthescene #animation #leaves #weird #original#originalcharacter #wtf

This is a magical shader that makes my 6-year-old game "Karambola" look like it's actually from 21st century! Can you see the difference?

And what's the occasion?
The #game is finally coming to #Steam and #SteamDeck on June 16th (for #free)!

Add it to your #Wishlist
store.steampowered.com/app/765
...so you won't miss it!

Along with:
- the ability to gather the cutest achievements
- to be the first to know when we add the secret DLC
- almost-tactile-virtual-hugs from your emotional #fruit friends!

#Owls and #drums are the best combo ❤️
That's why we have them also in our #indie games!

Here's a #drumkit #puzzle from ODLOT - our short #gamejam creation, which resulted in longer ODGŁOS. They both exclusively use #sounds from Polish #Radio #Experimental Studio and #legendary Black Room, which was a birthplace of Polish #electronic music.

By playing both #games you can learn more about history of PRES and immerse in its atmosphere (amplified by #retro style #animation).

#indiegame #owl

@purism is hiring puri.sm/jobs/ Webdev, Technical Writer, App Devs, Firmware Devs

...and the patch is now at github.com/alsa-project/alsa-l

(in the end didn't use _FILE_OFFSET_BITS as I was afraid of breaking the ABI)

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Oh, how fun! Steam Deck is using Btrfs for its root filesystem, which... breaks audio in 32-bit games. libasound can't read ALSA config because of 64-bit inodes! Turns out it needs to be fixed to work with _FILE_OFFSET_BITS=64. In 2022! :D

I'm going to send a patch for alsa-lib when I catch some sleep. With that patch, all that's standing between Steam Deck and working audio in games like Day of the Tentacle or Full Throttle is installing `lib32-pipewire` \o/

In an interesting turn of events today, my #librem5 is being used to test why my siblings iPhones cannot make phone calls.

Sadly @purism probably can't do much to help Apple products, as they are pretty good with technical troubleshooting otherwise!

(don't worry, that's *not* how it's going to work - just having some fun with draggable layer-surface stuff by @agx :))

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