@Utgardloki@norden.social @bart @nitrokey
I'm afraid there is *no single factual information* in the following paragraph:
> PureOS also uses linux-libre. This will prevent the user from loading any proprietary firmware updates which just so happens to be almost all of them. The Librem 5 prevents the user from updating new firmware even with an alternative kernel which forces the user to use outdated and insecure firmware with known vulnerabilities.
@js@mstdn.io @letterus @agx Reasonably sized text on 360x720 at 5" is hardly illegible. Just run any XWayland app where such scaling happens already and see for yourself.
Nevertheless, the compositor has no contextual knowledge on what's being displayed. Every client would have to implement that by themselves.
But at least one could already play stuff like Animatch or Neverball at full res on the phone with no glaring issues.
Today, while still not ready to become the default (almost!), SDL got bunch of those missing parts filled in - mostly by Ethan Lee. I've managed to find and fix some bugs this time as well. So, grab SDL 2.0.16, test and enjoy its refreshed Wayland backend while it's hot!
More info on the Wayland backend state (by Ethan): https://icculus.org/finger/flibitijibibo
Back in 2018, putting SDL's Wayland backend into shape was part of my first project done for @purism. Before that you couldn't really use it without expecting it to crash; it was outdated and lacked support for basic stuff like high DPI screens. Got it to work well enough for basic use-cases back then (even fixing some compositor bugs in the process), but it was still pretty bare bones with tons of features missing and the rest held by duct tape.
Update on how we are accelerating Librem 5 software support in mainline Linux ➡️ https://puri.sm/posts/librem-5-support-in-mainline-linux/
@letterus @agx One more thing: a possible feature that could be added to phoc to make platforms like PinePhone faster even with software rendering is to render everything in smaller resolution and then upscale while displaying. This will of course make everything blurry or pixelated, but should make it very snappy even with underpowered hardware.
@letterus @agx Possibly. GTK4's GPU rendering isn't well optimized for mobile platforms, but it already got pretty usable in GTK 4.2. There will still be some work needed in order to keep slow GPU-rendered clients from making the whole compositor slow (like https://github.com/swaywm/wlroots/issues/3026), so there's no single silver bullet, but we'll get there eventually ;)
@letterus @agx Most of apps you're likely to run under phosh (and also phosh itself) is still based on GTK3, and GTK3 is purely software rendered - PinePhone's slow memory bandwidth is a huge bottleneck there. It is noticeably snappier on the Librem 5 since its RAM is significantly faster.
One thing to check is whether arm64 optimizations are enabled in pixman build used by your distro, there is a patch that's not merged upstream that can make it a bit faster overall.
phosh 0.13.0 is out 🚀 :
https://gitlab.gnome.org/World/Phosh/phosh/-/tags/v0.13.0
Improved call handling when shell is locked, lockscreen notifications, high contrast theme support and much more. Check the release notes.
@gamey @maximiliano No way, Megapixels reaches directly to V4L2 media request API, which is as low-level as it gets (maybe aside of reimplementing the drivers in user space)
@maximiliano > ASHPD
I *knew* that this acronym feels weirdly familiar, but I'm a bit ashamed that I didn't realize why until I read the README.
@chrichri I wish! I have no idea how to build it with F-Droid's build system (it's a cmake project that embeds gradle). It is in my own repo though: https://dosowisko.net/fdroid/repo/
Hi, I'm dos. ~80 silly FLOSS games, open smartphones, terrible music. 50% of @holypangolin; 100% of dosowisko.net. he/him/any. I don't receive DMs.