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phosh 0.20.0 is out 🚀📱 :

After three beta releases we've finally tagged phosh 0.20.0.

Check out the full release notes at gitlab.gnome.org/World/Phosh/p . This also links to the release notes of the beta releases which have more details.

And the good news is we already have new merge requests pending for phosh 0.20.1 and 0.30.0.

@purism

@chrichri Just for the record - GNOME Maps being painfully "slow" is actually a phoc bug that's fixed in 0.21.0, which just landed in octarine and should reach byzantium together with new phosh release that's about to happen any day now.

PS. Pure Maps sure is awesome! :)

This time on the podcast, @dos from @purism talks about his Die Hard GNU/Linux User On Phones life. How he's developing lots of great things for Phoc/Phosh, the Librem 5 and how he implemented his personal dream of shrinking windows that he had since the Openmoko days.

cast.postmarketos.org/episode/

@gamingonlinux I *does* help me go through my backlog tremendously, although that backlog doesn't really get shorter indeed.

Librem 5 USA now finally in stock with 10 day shipping window and new production runs of the regular Librem 5 coming soon with the goal to fulfill all outstanding orders around the end of the year. So glad to see a light at the end of this tunnel! @purism
puri.sm/posts/librem-5-usa-at-

phoc 0.21.0 has been released, more stable than ever, paving the way for the imminent release of phosh that will bring a lot of goodies in :) Grab it at ➡️ gitlab.gnome.org/World/Phosh/p @purism

Improved 's screenshot support a bit so it can also handle screen area selection leveraging slurp (wayland.emersion.fr/slurp/) and gnome-screenshot.

@purism

phosh 0.20.0~beta3 is out 🚀📱 :

It fixes many bugs on our road to 0.20.0.

Check out the full release notes at gitlab.gnome.org/World/Phosh/p for details.

@purism

A wonderful write-up about tar file format and why computational complexity matters even in cases you wouldn't think it does!
mort.coffee/home/tar/

In February I took part in GDevelop GameJam #1 and made a game using an illustration of Physalis #fruit, that I made a couple of years ago and kept in a drawer until the jam!
It took part in a story about helping Yesh the Hedgehog build a house of leaves for winter!

I've just made some fixes & added sounds of Yesh!! Check it out at holypangolin.itch.io :)

#gamedev #indiedev #game #itchio #indie #watercolor #handmade #illustration #art #mastoart #hedgehog #autumn #leaves #fediart #music #nature

@attie Since this is a smart cable, the negotiation is likely bootstrapped with Vconn - but thinking about it now, I'm actually not sure if there won't still be 5V on Vbus for a short moment, hmm...

Since this is a cable, it doesn't know how much current the end device needs, so it's up to the user to ensure you have enough power on the other end. So it can't really say "5A please". Sink PDOs specify three operating currents (min, typ and max), so I think this would be hard to screw up.

@attie Oh, nice stuff!

PD ports don't give any voltage until a successful negotiation, so it's likely 12V or nothing there. However, non-PD sources will happily provide 5V right away, so be careful what you plug it into.

Since there's no PD on the other side, you have to check whether the supply provides enough current at 12V for your needs by yourself. 5A would just be a maximum.

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