Show more

This time on the podcast, @dos from @purism talks about his Die Hard GNU/Linux User On Phones life. How he's developing lots of great things for Phoc/Phosh, the Librem 5 and how he implemented his personal dream of shrinking windows that he had since the Openmoko days.

cast.postmarketos.org/episode/

Librem 5 USA now finally in stock with 10 day shipping window and new production runs of the regular Librem 5 coming soon with the goal to fulfill all outstanding orders around the end of the year. So glad to see a light at the end of this tunnel! @purism
puri.sm/posts/librem-5-usa-at-

phoc 0.21.0 has been released, more stable than ever, paving the way for the imminent release of phosh that will bring a lot of goodies in :) Grab it at ➡️ gitlab.gnome.org/World/Phosh/p @purism

Improved 's screenshot support a bit so it can also handle screen area selection leveraging slurp (wayland.emersion.fr/slurp/) and gnome-screenshot.

@purism

phosh 0.20.0~beta3 is out 🚀📱 :

It fixes many bugs on our road to 0.20.0.

Check out the full release notes at gitlab.gnome.org/World/Phosh/p for details.

@purism

A wonderful write-up about tar file format and why computational complexity matters even in cases you wouldn't think it does!
mort.coffee/home/tar/

In February I took part in GDevelop GameJam #1 and made a game using an illustration of Physalis #fruit, that I made a couple of years ago and kept in a drawer until the jam!
It took part in a story about helping Yesh the Hedgehog build a house of leaves for winter!

I've just made some fixes & added sounds of Yesh!! Check it out at holypangolin.itch.io :)

#gamedev #indiedev #game #itchio #indie #watercolor #handmade #illustration #art #mastoart #hedgehog #autumn #leaves #fediart #music #nature

I just realized that my little game engine is already 10 years old! Today you can play the 43th game created with it called Rukavychka, which won second place at United with Ukraine Game Jam last week.
holypangolin.itch.io/rukavychk

The key to making your own game engine is to not make your own game engine, but to make your own game with no engine. The engine then pops out of it like Aphrodite from the foam.

Read the interview with Guido Günther, a developer at Purism, on how the free and convergent #PureOS system and the #Phosh graphical environment merge the phone and desktop experience into one, and how they benefit mobile device users.

Thanks to the kind work of our volunteer translators, you can also read it in Dutch, Italian, and Spanish.

@agx @purism
#FreeSoftware
fsfe.org/news/2022/news-202207

Working on the new #translation
of my game Karambola, I needed to have the word "Music" handwritten. So of course I spent hours discovering exotic #languages 😅 It made me appreciate other #cultures and #diversity even more! Without them, the world would be so boring! <3
And #music is the #language that connects all, right?
---
Please don't be offended, if you weren't represented <3. I chose languages randomly and then got tired;)) But I appreciate all <3

#font #indiegame #mastoart #art

We were jamming hard on the weekend at United for Ukraine Game Jam! We made game "Rukavychka" inspired by Ukrainian folk tale of the same title. Our game won 2nd place!!

Here's the game video: youtube.com/watch?v=eKQ46ceZGP

and there's also me drawing the flower inspired by traditional Ukrainian folk art:

#gamejam #ukraine #love #art #brushpen #ink #mastoart #gamedev #indiegame #indie #game #indiedev

New gamejam creation!
----
We were jamming hard on the weekend at United for Ukraine Game Jam! We made game "Rukavychka" inspired by Ukrainian folk tale of the same title. Our game won 2nd place!!

youtube.com/watch?v=eKQ46ceZGP

#gamejam #ukraine #love #art #brushpen #ink #mastoart #gamedev #indiegame #indie #game #indiedev #trailer

Show more
Librem Social

Librem Social is an opt-in public network. Messages are shared under Creative Commons BY-SA 4.0 license terms. Policy.

Stay safe. Please abide by our code of conduct.

(Source code)

image/svg+xml Librem Chat image/svg+xml