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@mcc This one could be easily achieved today simply by running Waydroid on some VR Wayland compositor.

@aeva Shorty after Google dropped the ball I settled on CommaFeed and been using it ever since.

@Juice8767@nerdculture.de @gamingonlinux I'm using xow, works fine. Previously you had to update libusb to prevent it from eating 100% CPU on one core, but since the recent update of the base OS it's not needed anymore.

@gamingonlinux Being able to wake the Deck up requires cooperation from the Deck's hardware.

phosh 0.23.0 is out 🚀📱 :

There's a new lockscreen plugin to show emergency information by @kop316 , Plugins can now have preferences, we switched documentation to gi-docgen and there's more.

Check out the full release notes at gitlab.gnome.org/World/Phosh/p

@purism

1️⃣ /2️⃣

Me, looking at some political polls: How come that I never get to participate in those?

Also me: *never answers any phone call from unknown numbers*

@etam @agilia If you want to play with it before it gets enabled, you can simply fork the kernel GitLab repo, edit librem5_defconfig yourself and grab the deb file from CI job.

@glassbottommeg It shows me 96 games, 73 of which were during a single streak of "hey, let's see how this game works on the Deck" right after I received it 😂

@gardiner_bryant You need to get funding. Unless you do it by winning a lottery, it will come with some strings attached. It's entirely up to you to decide which strings you find acceptable for this project and which not, nobody else can tell you that.

@mcc Are you familiar with works from Polish Radio Experimental Studio? There's a lot of 60s/70s avant-garde musique concrète originating from there that this piece makes me think of.

I happen to have worked on a short game that exclusively used samples from compositions made at PRES (more specifically by Knittel, Sikora and Szeremeta) for all its sounds and music, you may find it interesting: youtube.com/watch?v=4hqDk6IRbN

Modern games doing dithered 1-bit alpha with temporal AA to mimic translucency (many UE4 games do that) give me that "quirky graphics tricks for retro consoles" vibe. Sure, it's pretty clever, but I can... ahem... see right through it!

I know I'm late, but...

Non-destructive filters in Audacity \o/

@TheEnbyWitch @glassbottommeg @browren @akien I should add that this MBP was upgraded with an SSD; I may have accidentally made it sound much worse than it actually is:)

@TheEnbyWitch @glassbottommeg @browren @akien I mean, it does make a difference! But only if you have a comparison or make measurements. I only noticed that I had Portal 2 installed on SD card because a mid-2012 MBP was finishing loading a bit sooner than Deck during co-op; loading times didn't bother me at all otherwise :D

@glassbottommeg @browren @akien Well, it absolutely is quite noticeably slower, but games in general aren't exactly I/O-heavy, so it most cases it just makes loading screens show up for longer.

@mcc On a serious note, look up how it looked like in 2007 and you'll be surprised. In last years they have been increasingly rewriting more and more of their UI to HTML (which can be easily felt on weaker machines)

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