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The newest game I've been working on, ODGŁOS, is finally available to play! A cute owl, the history of electronic music, shapeshifting snakes and intergalactic journeys inside the Polish Radio Experimental Studio - all in a stop-motion interactive story :) You'll need a browser, headphones and 30 minutes to spare. Have fun!

Being used to working with no ready-made engine this gives me very ambivalent feelings:
1. Yaaay, I can do this without fully understanding how it works underneath! Prototyping is so quick!
2. Oh no, I don't fully understand how it works underneath! Debugging is so hard!

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Not really participating in jam, but took this opportunity to go back to my old "park revitalization" prototype in and learn how to use viewports in order to add splitscreen multiplayer :)

But at least one could already play stuff like Animatch or Neverball at full res on the phone with no glaring issues.

Today, while still not ready to become the default (almost!), SDL got bunch of those missing parts filled in - mostly by Ethan Lee. I've managed to find and fix some bugs this time as well. So, grab SDL 2.0.16, test and enjoy its refreshed Wayland backend while it's hot!

More info on the Wayland backend state (by Ethan):

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Back in 2018, putting SDL's Wayland backend into shape was part of my first project done for @purism. Before that you couldn't really use it without expecting it to crash; it was outdated and lacked support for basic stuff like high DPI screens. Got it to work well enough for basic use-cases back then (even fixing some compositor bugs in the process), but it was still pretty bare bones with tons of features missing and the rest held by duct tape.

Update on how we are accelerating Librem 5 software support in mainline Linux ➡️

phosh 0.13.0 is out 🚀 :

Improved call handling when shell is locked, lockscreen notifications, high contrast theme support and much more. Check the release notes.

So one of my old FLOSS games got removed from Google Play Store because apparently "No information is gathered from users whatsoever" is not a valid privacy policy for an application that does not gather any information from users whatsoever 🤷

The GNOME Mobile Q&A starts in half an hour (14:00 UTC)!

We'll have many of the core people behind various pieces of the stack, including @agx, @KekunPlazas, @exalm, @dos, and myself.

Join here:

@tbernard @agx @KekunPlazas @dos Correction: the link is

The link above 404s. It was an example that got pasted both here and into the GUADEC slide by my mistake.

If you're interested in GNOME Mobile development, adaptive apps, and the future of the GNOME platform join our virtual Q&A later this week!

We'll have many of the core people behind various pieces of the stack, including @agx, @KekunPlazas, @exalm, @dos, and myself.

Thursday, July 29
14:00 UTC

phosh 0.12.1 is out 🚀 :

This mostly brings the bug fixes by @dos and yours truly into a release, updates translations and also no longer claims the accelerometer when automatic rotation is off (making iio-sensor-proxy sleep a lot more, helps 🔋) .

Just published Google lawsuit evidence indicates that like always retained users' location data, even if disabled in user interface, to the extent that its own employees flashed LineageOS on their phones to avoid tracking. Full thread on

#privacy #google

phoc 0.8.0 has been released, bringing a fix for idle inhibition of gtk4 apps and working mouse/touchpad configuration in gnome-control-center. Grab it from

Updated my Librem 5 Dogwood to "byzantium" (PureOS 10) and today I connected it to my LG monitor (27UK850) via USB-C cable to charge the phone. Monitor was recognized and configured as secondary output! No docks, direct connection.

phosh 0.12.0 is out 🚀 :

New features:
- Only enable proximity sensor during calls
- Unblank screen on incoming calls
- encrypted volume mounts via org.Gtk.MountOperationHandler
- Show adaptive only apps in mobile mode (this is toggleable in the UI and configurable via GSetting)

This release needs either an or patch. See release notes for the details for details, the full list of changes and contributors.

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