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Tomek boosted

Introducing: Librem AweSIM

puri.sm/products/librem-awesim

Unlimited cellular plan that works with the

- as a service
- A new phone number registered in Purism's name
- Unlimited talk / text / data
- No contracts, cancel anytime

All for just $99/month

Tomek boosted

Thanks to @exalm@floss.social taking care of Webkit's packaging, Epiphany's GPU acceleration can now work on the ! Before (no acceleration) and after (GPU accelerated):

Tomek boosted

Looking for an unlimited cellular plan that works with the ?

Introducing: Librem AweSIM

- as a service
- A new phone number registered in Purism's name
- Unlimited talk / text / data
- No contracts, cancel anytime

All for just $99/month

Learn more: puri.sm/products/librem-awesim

Tomek boosted

Kao the Kangaroo works pretty well under PPSSPP on the Librem 5 :D

Tomek boosted
Tomek boosted

Announcing Librem AweSIM: A Privacy-focused Cellular Service for the Librem 5

"...a prepaid, unlimited cellular service designed to work literally out of the box with the Librem 5"

puri.sm/posts/announcing-libre

@vancha @zwerg12 @ITwrx

I have also been thinking about just going pure C with GTK. For that, Kevin O'Kane has a nice set of tutorials to learn from on Youtube:
youtube.com/watch?v=g-KDOH_uqP

@zwerg12 @vancha @ITwrx

Multiplatform development is certainly more challenging than single-platform. Flutter is probably the best tool out there right now for that, but you still have differences between platforms, need to develop platform specific plugins, etc. If you don't HAVE TO support multiple platforms it is obviously unnecessary. If you DO however than it is still *much faster and less expensive* than developing three separate native apps for each platform.

@vancha @ITwrx @zwerg12

+1 - right now it's really the the best option, especially if you have to learn from scratch

I already know Flutter and so that would be the easiest for me if it worked well enough, and I could develop one application for all mobile platforms (L5/Android/iOS) at the same time. So it would be easy/free to do L5 apps, but probably not as small/fast/efficient/native as pure GTK/Libhandy. Will it be "good enough" though? Too early to tell right now...

@ITwrx @vancha @zwerg12

I'm torn between these for L5 development:

1) GTK/Libhandy/Builder/Glade (hard to figure out with Rust but most native to L5 and continuous improvements for mobile usecase)

2) Druid - Rust with well though out reactive UI architecture that fits Rustlang nicely (but no Libhandy and not ready for prod yet afaict):

github.com/linebender/druid

3) Flutter Desktop Linux (getting close to working on aarch64, but not yet)

github.com/flutter/engine/pull

@zwerg12 @vancha

Yes! GTK with Rust tutorials would be even better ;)

Tomek boosted

@vancha The world needs more GTK programming tutorials in general! If I don't understand the documentation it is a lot of trail and error until I know how things work... And this is very often the case...

Tomek boosted

The world needs more libhandy tutorials..

Tomek boosted
Tomek boosted

Today is the last day to grab the Librem Mini for $100 off!

puri.sm/products/librem-mini/

- Disabled and neutralized Intel Management Engine
- Full disk encryption
- Free, private, secure and stable GNU/Linux

Tomek boosted

Software Development Progress July and August 2020

puri.sm/posts/software-develop

"Software development progress for the Librem 5. This time for July and August 2020"

Tomek boosted
Tomek boosted

retro-gtk 1.0.0 released! 🎉

This major API cleanup of the @Libretro frontend library that powers @GNOME Games now runs cores isolated in a subprocess, supports cores rendering with OpenGL, improves its timing accuracy, and resamples its audio.

Documentation: gnome.pages.gitlab.gnome.org/r

Sources: download.gnome.org/sources/ret

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