ScummVM 2026.1.0 "Like a Version" is finally released!
Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all!
Find out more about the recent updates for software ISP and GPU acceleration tomorrow in room UD2.120 at 13:00
https://fosdem.org/2026/schedule/event/TKSK3G-libcamera-softisp/
It doesn't look particularly useful for the use-case of streaming through USB 3.0 either.
With 2 lanes, at 4K we get 30 FPS with 8-bit and 25 FPS with 10-bit.
8-bit may fit into available USB 3.0 bandwidth, though it's already getting tight. 10-bit won't fit without repacking, cause we're getting 16-bit values from the CSI receiver - so you likely won't stream out more than 15 FPS anyway.
So 2 lanes it is!
This would translate to about 33 FPS when cropped to 4K.
We should be able to record up to 5 seconds of 10-bit 4K 30 FPS video to RAM, assuming 2GB of free space there. Is that worth the effort? 😁
Actually, we could probably go up to 21 FPS with 10-bit by using 3 lanes, but not sure if that's worth the effort.
So I finally understand why 4-lane MIPI CSI-2 doesn't work with the #Librem5's big cam.
Turns out it's not going to work - but I now at least understand why 😂
(this limits streaming at full res to about 16 FPS 10-bit and 20 FPS 8-bit instead of the sensor's 30 FPS, but you won't really be able to process it at this speed anyway so it's not a big loss; lower res can still work with higher framerates; with the current driver up to 120 FPS but it could go even higher)
🥳 Earlier today we landed the bits in #phosh to show the splash screens of running apps in the overview. This also hopefully looks a bit more polished than the initial version. Likely not much news on other platforms but this was bugging us for some time 😅:
RE: https://dice.camp/@johnzajac/115845954658479816
I spent a lot of time in the 90s working on Y2K. It wasn't a huge panic. It was just a slice out of everything else we spent auditing code. It wasn't "spend 80 hours a week fixing this." It was just boring. Incredibly boring. And we made it be ok by being bored and fixing stuff.
And the one thing I never thought would happen was that people would say it was never a problem. Oh good grief, it was a problem. All over. We just fixed it. Like we thought grownups should do when there's a problem.
Hi, I'm dos. Silly FLOSS games, open smartphones, terrible music and more. 50% of @holypangolin; 100% of dosowisko.net. he/him/any. I don't receive DMs.