has just released a stable version that supports a game I made a while ago. Does that mean I'm officially old...err, retro now? 😓🧓

Congrats @scummvm! 🎉

ScummVM 2026.1.0 "Like a Version" is finally released!

Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all!

scummvm.org/news/20260131/

#retrogaming #retrocomputing #adventuregame

Find out more about the recent updates for software ISP and GPU acceleration tomorrow in room UD2.120 at 13:00

fosdem.org/2026/schedule/event

@anon_opin ...and even when they can afford it, not everyone is stuck in the Android & iOS hellscape, so your Android and iOS apps are not sufficient either way.

@krogulczyk Jeszcze raz - skąd niby ten pomysł, że do żadnej nie masz dostępu w kilku stopniach? To bardzo nieprawdopodobne, że w ten sposób nie "znasz" każdej z nich.

Prediction for the potential future:

When the AI coding agent companies are just about to run out of money, down to their last few % raised as none of their customers are actually paying the real cost required to run these services, they pivot and take all of the uploaded code that was willingly sent to them, turn it into thousands of products / services to sell / rent, disconnect the public api endpoints leaving their old customers helpless as they no longer remember how to program "in the raw" and can not understand their own codebases, and compete directly against them putting their own customers all out of business which finally results in a positive income stream and "validation" of the coding agent companies previously over-hyped business valuations.

"But copyright law will prevent this!" you say...

@krogulczyk Jeżeli wygrywa ktoś raz na miesiąc, to w ciągu Twojego życia będzie takich osób ok. tysiąc, więc to chyba nic zaskakującego, że możesz nikogo takiego bezpośrednio nie poznać (a niebezpośrednio to raczej już znasz w ok. trzecim stopniu)

@krogulczyk Ale skąd pomysł, że nikogo takiego nie znasz w szóstym stopniu oddalenia? Hipoteza zakłada, że w szóstym stopniu znasz już całą ludzkość.

Gdy weźmiesz dwie dowolne osoby w kraju to w zasadzie wystarczy, by każda z nich znała kogokolwiek, kto zna jakiegoś celebrytę - a to wcale nie musi być najkrótsza możliwa ścieżka.

@wonziu A w wymaganiach na senior developera: "Active use of AI tools in daily development workflows, and enthusiasm for helping the team increase adoption" 😂

@wariat @emill1984 @LeoDar @grymas1000lecia Ale nie musisz instalować Steama. Możesz pobawić się tą samą technologią za pomocą takich narzędzi, jak choćby systemd-nspawn, lxc, podman czy docker.

@wariat @emill1984 @LeoDar @grymas1000lecia 2010 dzwoniło i pytało, gdzie się podziewasz. Jakoś Steam bez problemu instaluje natywne wersje gier bez roota i doinstalowywania czegokolwiek w systemie, ciekawe jak to działa... 😉

@pavel You can already get 10-bit 25 FPS without having to put extra plumbing between kernel drivers for questionable reward.

It doesn't look particularly useful for the use-case of streaming through USB 3.0 either.

With 2 lanes, at 4K we get 30 FPS with 8-bit and 25 FPS with 10-bit.

8-bit may fit into available USB 3.0 bandwidth, though it's already getting tight. 10-bit won't fit without repacking, cause we're getting 16-bit values from the CSI receiver - so you likely won't stream out more than 15 FPS anyway.

So 2 lanes it is!

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This would translate to about 33 FPS when cropped to 4K.

We should be able to record up to 5 seconds of 10-bit 4K 30 FPS video to RAM, assuming 2GB of free space there. Is that worth the effort? 😁

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@dubstar_04 Oh, and the 333 MHz pixel clock itself puts the hard limit on the framerate at 13 Mpx at about 25 FPS regardless of bit depth, and that's without counting blanking or protocol overhead - so we're hitting the ceiling anyway even with lane bandwidth left to spare.

@dubstar_04 You can go slow enough with 3 lanes, but only for 10-bit pixels; with 8-bit ones, the slowest setting is too fast again.

4 lanes could theoretically work in this setup with 16-bit pixels, but even if the sensor could zero-pad its values to 16 bits it wouldn't let you achieve more FPS anyway, because then you'd hit the maximum supported MIPI CSI-2 bandwidth (5 Mbps).

So there's basically no combination of settings where 4 lanes are usable in this setup 🤷

@dubstar_04 It's a result of two limitations combined:

1) i.MX 8M Quad's MIPI CSI-2 receiver handles one pixel at each rising edge of the UI clock, which has a maximum rate of 333 MHz. This means the bandwidth you can realize is effectively limited by the used pixel depth.

2) The 13 Mpx Samsung sensor can't really go slower than about 1 Gbit per lane with 25 MHz MCLK - various clocks go out of their ranges when you try.

So it turns out that with 4 lanes, it just can't go slow enough 🐌

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