The store pages for An Adventurer's Gallantry are now live on Itch and Steam.

The game will be released either this month or next month.

zetsuboushita.itch.io/an-adven

store.steampowered.com/app/717

Experimenting with some new settings for my next game.

It was fiddly, but I think it's all working now.

New settings include:
-alt resolution/aspect ratio (Steam Deck)
-controller/key icons & bindings
-text & sprite size control
-textbox opacity
-hide side sprite/quick menu

First blog post of the new year is up zetsubou.games/blog-2023-01-04

This post includes progress updates on a couple of games and planned work for steam deck compatibility.

It didn't quite arrive in time for x-mas, but I finally got my hands on a . Time for some gaming!

I mean, uhh... testing. Lots of testing.

Maybe both?

In all seriousness, I'll be looking at ways to improve my games on

First order of business is to fix a problem some Steam Decks (mine included) have where Renpy games freeze up.

I've patched my free games and the fix seems to work. Now for the others...

Sable's Grimoire After Story is out at last! This update caps off development of the first game as we look towards Sable's Grimoire 2.

You can find more details on this update as well as the other things I'm working on in my first blog post here: zetsubou.games/blog-2022-09-22

Linux users can now find my non-commercial games in flatpak format on flathub.org
If you're already using flathub, you can run:

flatpak --user install flathub games.zetsubou

to see/install them.

Man And Elf and A Dragon's Treasure were recently marked as Adults Only on Steam (instead of just the DLC).

The store pages have been adjusted and should now be publicly visible again.

The game builds have not been altered. It's just the store page and announcements on Steam.

Version 1.4.1 of Sickness is now available on itch.io and Steam.

Full list of changes are available on the release announcement:

steamcommunity.com/games/41387

The update will be made available to other stores soon.

I've been meaning to update them for a while, but I'd been unable to find the signing key for Google Play, and I didn't want to start over.

Fortunately I found the key by coincidence while going through an old backup the other day. Important reminder to backup everything always.

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New builds of my games on Google Play should be available shortly.

They contain whatever changes the PC versions have accumulated over the last couple of years.

More importantly, the new builds target a more recent version of Android, so they should work on newer devices.

Version 1.2.1 of Tomboys Need Love Too is now available on itch.io and Steam.

Full list of changes are available on the release announcement:

store.steampowered.com/news/ap

The update will be made available to other stores soon.

Also, Linux users can now find my free games on the Snap Store.

snapcraft.io/zetsubougames-hum

snapcraft.io/zetsubougames-wan

snapcraft.io/zetsubougames-max

The snap version can also be downloaded from Itch.io.

I'll be experimenting with Flatpaks next.

Version 1.2.1 of Humanity Must Perish and Wander No More has also been released.

This is a minor bugfix release to fix an issue with automatically loading the last save.

Max Massacre version 1.2 is now available on itch.io.

Full list of changes are available on the release announcement:

zetsuboushita.itch.io/max-mass

The update will be made available on other stores soon.

This update is now live on Fakku as well.

The update on Google Play may take a while...

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Humanity Must Perish and Wander No More have been ported by @NineSquareZone to HTML5 and are available to play free online at Sandbox Adventure.

sandbox-adventure.com/humanity

sandbox-adventure.com/wander-n

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