Memory Unlocked - "Flexiface" Finger Puppets.
These were popular in the 80's and I remember having a couple of them although I have no idea where I got them.
I can almost smell these images.
Original Evangelion: OMG, a cult classic! 😍
Guilty Crown: Pf-f-ft! It's so overrated! 😤
I mean… WHY?!
For emotional response they both exploit the perpetually depressed protagonist who strives for something humane, but gets manipulated by everyone around him, but as unoriginal as it is — sometimes to the point of obvious visual references, it's still an entertaining show. GC at least doesn't fall apart entirely towards the end, and remains consistent both in terms of writing and animation 🤷
Hello World! This is the brand new Fediverse account of Minnesota Measurement Instruments. We are a small manufacturer of thermocouple temperature sensors.
We make high temperature Type K sensors that are used in #pottery #kilns . We believe in the right to repair and therefore make specialty sensors for old and out of production kilns and ovens.
We also supply sensors for science and labs to everybody from vaccine manufacturers to national labs and space agencies.
Check out these private browser alternatives:
➡️ https://tuta.com/blog/best-private-browsers
Which one is your favorite?
Of all the things I've done in my career, this is probably the one I'm the most proud of.
When me and two others at Intel started working on the Vulkan driver, Mesa had a reputation for being behind on everything. The Intel drivers were still on OpenGL 3.3 (fp64 was a pain), OpenGL ES 3.1 or maybe even 3.0, and perf okay but kinda meh. I think there might have been a driver or two in Mesa exposing GL 4.x at that point but, as a project, we were still a ways from full OpenGL 4.5.
With Vulkan, we jumped the line and had Vulkan 1.0 conformance on Intel on launch day. It was a hell of a lot of work (I worked 80+ hours/week that last month or two) but we got there. The driver branch we dropped that day was pretty shaky and it was missing a lot of features but we were there. It took a year or two to get to where we had decent perf, working games, and feature parity with the hardware. But that was okay because there were only two titles that came out that first year and getting them working was the important bit.
Then Vulkan 1.1 came out and we were there with a day-0 driver again. This time, without missing any interesting features. Then 1.2 and 1.3 and now 1.4. With every new version, more drivers joined the train. When Vulkan 1.4 launched, there were 5 different Mesa drivers that landed MRs on to enable Vulkan 1.4 on launch day.
This has totally changed the conversation about open source graphics. When I started, everyone scoffed at Mesa. Today, the speed at which we're able to implement features and launch new API versions is the envy of the graphics industry. We're still not totally caught up everywhere—NVK and PanVK still need work and etnaviv Vulkan doesn't exist—but we're going toe to toe with the proprietary driver teams across most of the industry. The fact that Linux Vulkan drivers are being hammered by most of Valve's library via DXVK and VKD3D means the Mesa drivers are often more stable and robust than their closed source or Windows counterparts.
It's a totally different world for 3D graphics now than it was a decade ago.
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Just in case: DMs/PMs simply don't exist on this instance as concept — don't use them, use the other instance if you absolutely have to, or send an email to any address at m0xEE.Net or .Com or .Org, but I prefer keep most communication public.