I tried out #node-virtual-gamepads (https://github.com/jehervy/node-virtual-gamepads
).
#ioctl syscall crashes with #ENOTTY after I select 'gamepad'.
but we'll call this 'promising'. probably will be easier to add #gamepad support to #uxnemu than to try to wade through the levels of complexity to get #squeekboard to behave nicer under #SDL (it tells me unknown keyboard layout sometimes at compile)
I needed to `sudo modprobe uinput`. This is really promising, I bet someone running #sxmo would be able to get it running faster because that supports splitscreen and #phosh doesn't.