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3D Gaming on the Librem 5

puri.sm/posts/3d-gaming-on-the

The Vivante GC7000Lite GPU in the Librem 5 provides a lot of 3D rendering power while still protecting your with free software drivers. Here’s a look at how some 3D games run on the Librem 5 today.

@purism That was awesome! Also, if you can run doom 3, that probably means that thedarkmod.com/main/ (open source first person stealth game) would probably run as well. Very cool!

@purism

> The Librem 5 running PureOS for gaming is starting to look a lot like PC gaming thanks to the investment Purism has made in a convergent operating system that powers all our products.

Please... I love the work you guys put into mobile GNU/Linux, but the marketing is terrible.

Those games can run on decades year old GPUs, so it isn't really a thing that should be bragged about.

@TheMainOne people who aren't expecting to play AAA titles on their phones, probably.

@craftyguy you're right about that, but how is it "starting to look a lot like PC gaming" when no games remotely look close to a decently graphical PC game, even to games that came out in 2012?

As said before, this is terrible marketing

@purism Battle for Wesnoth was shown in the video, but isn't in the repos when I browse on my dogwood device. Was the clip from the video from source code?

@eyecreate @purism But it is in the repos:
```
purism@dogwood:~$ apt show wesnoth
Package: wesnoth
Version: 1:1.14.5-1
Priority: optional
Section: games
Source: wesnoth-1.14
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Installed-Size: 6 144 B
Depends: wesnoth-1.14 (>= 1:1.14.5-1), wesnoth-1.14-data (= 1:1.14.5-1)
Homepage: wesnoth.org/
Download-Size: 1 228 B
APT-Sources: repo.pureos.net/pureos amber/main arm64 Packages
```

@dos @purism weird, it wasn't showing up in gnome software but it is true it shows up running apt. Maybe something is missing there?

@dos @purism On a separate note, now that I installed wesnoth from the repo, it doesn't seem to run. Was there anything config-wise needed like in the video?

@eyecreate @purism Just UI scaling - `wlr-randr --output DSI-1 --scale 1 --transform 90` should make it work.

@dos @purism Alright that did it. There are a few things a little small or too close to the screen edges, but otherwise works quite well with touch input.

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