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That being said, I'm still wary of state capitalism. But I really dislike large corporations too, so I think I'm just not a fan of large organizations.

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I listened to a talk about what socialism is. Then I started listening to some podcasts about coops, and in particular Capitalism Hits Home, mostly because I saw they had some episodes on pornography and the sex industry. I wasn't really sold on that, but they brought the author of Why Women Have Better Sex Under Socialism on and now I'm listening to her book. I'm starting to suspect I lean socialist.

Getting the printer has gotten me pumped up about robotics again. The first one I plan to put together is the quad mod thingiverse.com/thing:2755973 with a raspberry pi. I'd like to get a SLAM algorithm working with just one camera. My longer term project is designing a functional Seamoth AUV. It's mostly for fun, but I think it would be cool to map lakebeds like that.

I've also been teaching myself CAD modelling with , which has some rough edges but seems to be generally useable

All of this is to say I'm probably going to make a language specifically for producing music so I can use a text editor more easily

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For transcription/composing I find I like using lilypond, but it has some rough edges with playback of generated midi (which I need b/c I can't sight read). I tried using FrescoBaldi but it won't show the generated PDF for some reason and I'm really used to doom Emacs editing at this point

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Currently I'm working on a synthesizer for embedding into games. My goals atm are 1. Play midi files and 2. Support NES style music (I have no idea how to use trackers or how I'd embed one)

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I've been doing a lot of thinking/reading/listening about music recently. Not enough doing, but I learned some key things:

1. Transcribe and analyze songs you like so you can steal their secret sauce

2. Chords are relative to a key

3. You don't have to use cadences, you can literally do any chord progression you like

For me it mostly stems from a worry that the collected information will be used for witch-hunts in a possible future where the US has fully fallen to a fascist regime. I recognize that most people will find this to be a stretch, but it's a vague fear I've always had.

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What prompted me to start listening was a coworker bringing up the Oculus Quest 2. I pointed out that it required a Facebook account, and he was entirely unconcerned. I had known he wouldn't care, but it really got to me how little people value their privacy. I realized I didn't have any good arguments for why he should value his privacy.

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Listening to 1984 for the first time. There are definitely worrying parallels to our modern world. It is the social issues that I find most worrying, even though we have technology far more powerful than what is presented in 1984. I'm almost halfway through, I'm very curious about how the book will end.

Can we please, please – PLEASE! not make the nonsensical US date format month/day/year the default in applications? 🤦‍♂️

PRE 👏 TTY 👏 PLEASE

And to all users of that format: it makes no sense, it's counter-intuitive, it makes collaboration frustrating, it introduces inconsistencies and errors... Just stop. Please. Use international standards.
(And don't get me started on your other units of weights, volumes and distances. Bloody hell.)

Boost if I'm right.

In fact I was watching a Linus Tech Tips video reviewing a laptop and had a laugh when he said it had "a paltry 8gb of RAM." I'm not even old but I remember when that was quite a bit. It still is, honestly. Developers just began using memory intensive development techniques.

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If only software didn't expand to use as much hardware as possible at every opportunity. It pains me every time I see an app developed on electron.

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I am enjoying working in assembly, but it takes forever to get stuff done in it. Definitely glad we have supercomputers that can crunch numbers like nobodies business nowadays.

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Have been chipping away at a basic game for the with the help of the awesome people on the gbdev discord server. I think I've just about got collision figured out, which is a lot harder when you have to manually move data in registers.

Spent the night following some tutorials on writing games for the Gameboy Color in assembly. It was a lot more fun than I thought it would be.

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