@eric @m0xEE @splitshockvirus @dcc
I'm not sure what wide-screen is at this point, my displays are 2560x1600 which I believe isn't wide enough by modern standards π€ͺ
But you probably shouldn't be using the default Quake 3 engine anyway, check out Quake3e: https://github.com/ec-/Quake3e
Which itself is a fork of ioquake3. I think it supports any resolution you can throw at it.
Remaster of original Quake should support it as well, but I'm not sure it came with your bundle, try QuakeSpasm if not.
@eric
> I have the Quake remaster
Good, this one's quite usable!
As for original Quake 3 binaries β I think they only include them for archival purposes at this point, AFAIR those targeted OpenGL 1.3 and can be quite buggy on modern hardware. Grab Quake3e β it even has Vulkan renderer, I don't think you will have this issue with it, basically, you only need .pk3 files from the Steam game. There is also a CD key, but I think it's generic for all Steam players.
@dcc @m0xEE @splitshockvirus
@eric
It's just expanded CTF with huge maps that was originally sold as a mission pack, it's okay, but I don't think it was ever popular. In any case, you can use that too with any alternative engine such as ioquake3 or Quake3e, they see the .pk3 files in the "missionpack" subdirectory and allow you to switch to it from the main menu.
@dcc @m0xEE @splitshockvirus
@eric
Not that I know of, but I was never a TF fan β I'm pretty sure there were mods in the vein of TF for Q3, but I don't think they were ever as popular as TF for original Quake was, and then Valve's game came along, which was well received by fans, so no one probably bothered implementing it with Quake 3 engine anymore.
@dcc @m0xEE @splitshockvirus