Continuing on the facial animation work, I figured out a way to peak ahead in the animation and have her eyes lead the motion before her head turns. Should hopefully feel a bit more natural?

#gamedev

Sign in to participate in the conversation
Librem Social

Librem Social is an opt-in public network. Messages are shared under Creative Commons BY-SA 4.0 license terms. Policy.

Stay safe. Please abide by our code of conduct.

(Source code)

image/svg+xml Librem Chat image/svg+xml