Continuing on the facial animation work, I figured out a way to peak ahead in the animation and have her eyes lead the motion before her head turns. Should hopefully feel a bit more natural?
#gamedev
@kylebanks I think it adds a natural element to it.
Librem Social is an opt-in public network. Messages are shared under Creative Commons BY-SA 4.0 license terms. Policy. Stay safe. Please abide by our code of conduct. (Source code)