@mantis a framework/libeary for 2d game mechanics (collisions maps ) that is kinda low level (FFI linkable ) but also with WASM target? Ideas?
@movonw @mantis Such a simple stuff like collisions is probably not worth abstracting into a generic helper library, since you'll most likely end up having to translate data structures, making it a burden to use. Usually you have this kind of stuff provided by physics engine (such as Bullet or ODE) which already force some specific data representation on you. Maybe that's what you're after?
@dos @mantis maybe I am after physics engine indeed! Except these two, which you’d recommend?