@mantis a framework/libeary for 2d game mechanics (collisions maps ) that is kinda low level (FFI linkable ) but also with WASM target? Ideas?

@movonw oh man no idea, haven't been into low level stuff in ages. @dos ping maybe you?

@mantis @movonw I have my own, so haven't really looked for other stuff 🤷

Do you want to plug it into existing rendering/windowing system or have it handle that on its own?

@dos @mantis plug in. This should contain helper code to find out proximity collisions etc in a 3d world and will be used in some VR app..:

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@movonw @mantis Such a simple stuff like collisions is probably not worth abstracting into a generic helper library, since you'll most likely end up having to translate data structures, making it a burden to use. Usually you have this kind of stuff provided by physics engine (such as Bullet or ODE) which already force some specific data representation on you. Maybe that's what you're after?

@dos @mantis maybe I am after physics engine indeed! Except these two, which you’d recommend?

@movonw @dos well apart from Bullet and ODE I've only used proprietary ones for 3D, like PhysX and Havok :<

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