@js@mstdn.io @letterus @agx How many FPS the compositor can draw is irrelevant. How would you distinguish between a wl_shm backed surface that legitimately updates ten times per second and a client that struggles to render and ends up with 10 FPS?
@js@mstdn.io @letterus @agx BTW. The first iPhone had a screen with resolution even lower than that (320x480) and with comparable DPI.
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@js@mstdn.io @letterus @agx BTW. The first iPhone had a screen with resolution even lower than that (320x480) and with comparable DPI.