@santiago
Probably the same thing Ableton Live does when it gives you the option to transpose the audio track, but keep it the same length β not that it was invented there, there were earlier pitch shifting techniques, but the fact that it works on a G4 in real time makes it admirable π
@m0xee Actually I was suprised that the filter I could *not* afford was the visual meters. Probably because they update the screen a lot and the GPU is two decades old. Other stuff such as pitch shifting, reverb work without a hiccup (on top of mixing 5 stereo channels and handling midi input to change the volumes).
It worked fine on OS 9 (in Cubase instead of Logic) but it was just too painful to deal with MIDI hardware before it was normalized.
BTW that Cube has a 1.8Ghz CPU card.
@santiago
Yeah, with proper algorithms that hardware could kick some serious ass! I remember me and my friends using a 1,5 GHz G4 Mac Mini with a gig of RAM for our jams β two MIDI controllers plus bass and mic connected to a Firewire audio card β the UI in Live could go completely unresponsive, but audio recording went on for hours π
And nowadays it's not powerful enough to host Pleroma π’
@m0xee I remember when they started adding a secondary processor (before it was cores) people didnβt really know what to do with them. I remember that PPC904e at work had secondary CPU and only some Photoshop filters knew how to actually use them. The rest of the time it was mostly sleeping. BeOS PR2 was impressively good at using both.
Now any machine with less than four cores will die from the overhead of βbasicβ system services.
@m0xee Iβll be honest and tell you I have no idea how these filters works :-) But of course they act only on the audio and have no access on the video happening on the other computer.