@spacecowboy @drewdevault@fosstodon.org
> But this is also an optimization issue. Some studios do it, and some don't.
Exactly! RAGE (2011) still looks impressive today and it doesn't have high hardware requirements at all, it ran well even on a laptop with a discrete GPU contemporary to it. Hell, even Doom 3 doesn't look that bad TBH.
That's because they knew exactly what that could do with that engine and it works really well.
@spacecowboy @drewdevault@fosstodon.org
On the other hand, some games using e.g. Unreal engine look visually impressive, but are unplayable at higher graphics settings even on hardware that is newer than the game — probably because they are doing things they aren't supposed to do with that engine, and maybe even the choice of engine was wrong to begin with 🤷