Damn, QuakeForge project is still alive!
quakeforge.net/
I used to hang out with the devs on their IRC channel when I was graduating high school. Yes, back then IRC was still a thing and XMPP wasn't yet — I mean it probably existed in some form, but even in tech circles people were mostly unaware of it. Anyway, long time ago. CVS was mostly used for source control — that long ago.
And that project is still alive and well today — even has Vulkan renderer. Good to see! 😁

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Speaking of , here is one of my all time favourite mods: quaddicted.com/reviews/oum.htm
TBH, it took effort to find it — had I not been hung over from the New Year's celebration, I'd probably given up finding it as I've been certain it had a completely different name.
Anyway, the maps are super-neat with lots of detail, and it has atmosphere and somewhat vague, but a story — not unlike Zerstŏrer, but it's still in the vein of Quake.

And yes, of course it has new(-ish) monsters and weapons that are actually useful. And some new mechanics like those wall dispensers — no, not like in Half-Life! 😡
System Shock was first to introduce them — and relied on them heavily. Nothing original was introduces in HL. In fact, it gave me the first impression of being so unoriginal that I've given up on it almost immediately to play Shrak — another Quake mod that wasn't even that great when I look at it now. But it did have its fun parts.

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