@thor I have always wondered why do Japanese 3D animated series and movies like Knights of Sidonia and Expelled from Paradise (I think even Blame) have lower FPS. I mean they don't have to do every frame by hand, they can interpolate easily once they have the key frames. Computing time used for rendering shouldn't be that expensive and yet it's always like that 🤔
@thor Yep, makes sense. It might have been expensive originally, but now it's more like tradition.
@m0xee in Ghibli movies you'll see incredibly detailed animation but it's at 6 FPS
like that forest god in Princess Mononoke that causes plants to grow with every step.
@thor Yes, but with 2D it does seem natural, it was originally done by hand, then went digital, I'm pretty sure there are techniques to automate "tweening", but not everyone does that as an homage to how it was originally done. 3D on the other hand was digital since its inception, it doesn't seem natural at all — at least to a person with more technical mindset 😅
@m0xee i think Ghibli can afford animating on ones (24 FPS) instead of thirds (6 FPS) but i think it's part of the aesthetic of anime at this point.
some of the conventions in that genre of animation are almost manga-like.