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@gordoooo_z
> In Stray for example it would be pretty hard to get lost, because there's really only one way to go, but there are definitely games where I've gotten lost immediately.
Exactly! Having too much freedom so you might get lost isn't what most would expect from a cute cat (pushing objects from shelves) game 😹
I think we just didn't have such luxury with early Tomb Raider games — caverns are hardly a city, but we had tech limitations to justify it 🤷
@m0xEE

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