Okay, let's go! 🤪
Non-standard FOV and borders at the center do feel weird, but now I see why some gamers prefer multiple monitor setups.

@MK2boogaloo 100%, aiming feels super-weird! Like you are doing it from behind a window frame🤣
But that's all I have now.
I was reading the changelog of this Q2 engine mod: 3xDisplays are now supported… Wait, but I've never tried it with two and I've had these displays for ages🤔

@m0xee That's why people don't play games on two monitors like that. They may use three (as long as the main action is in the center of the center monitor, otherwise it'll look weird), or they may just use Ultrawide monitors. In your case you should just use one of the monitors for your game and the other one for everything else you want to do while gaming. But how will workspaces and tiling window managers on Linux work around that?

@james > how will workspaces and tiling window managers on Linux work around that
I tried using multiple displays on my other machines, not this one. Sway and surprisingly even dwm handle it just fine, I think dwm lets you assign different tags for each displays and they act completely independently, except you can move windows between them: switch window to floating mode, move to another display, switch back to tiles mode and it sticks there — that easy!

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This is what true multi-monitor setup for playing iD software games should look like 🤓 youtu.be/q3NQQ7bPf6U?t=1788
Sorry for not using any privacy frontend, this link has a time code and I'm not sure that they support it.

@dcc I herd u like crts… 🤪

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