“Why game developers don't want to use generative AI | GamesRadar+”

gamesradar.com/games/why-so-ma

> Perhaps pro-AI developers didn't want to talk to me or I just didn't run into any during my survey, because I heard an overwhelmingly negative assessment of generative AI's origins, capabilities, and risks. By the end, I'd heard dozens of developers make a case against using gen AI at all.

Erlingur Erlingsson, a historian specialising in military history speaking to the Icelandic National Broadcasting Service, pointed out that signing US-Iran peace deal in Versailles might have a few unfortunate historical connotations. The other notable peace deal signed there was a bit controversial

There are people out there who are like "surely Claude Code/other LLM agents are fine to simplify tasks, doing everything manually yourself is not virtuous or good" and it's like hello we have had macros and automated scripts for this kind of thing since the 90s, probably earlier. "How am I supposed to edit a ton of config files all at once without AI" the same way people have been doing it since before you were born

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