I've seen a lot of "I've spent years learning this tool and now it's wasted". Majority of that gamedev knowledge is transferable, it's not gone. It might be different on a new tool but you'll know how to do it, it's easier to search the equivalent then not knowing at all.

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@djlink "separation of concerns" is a skill in software development that allows one to broaden the reuse potential. Many developers tend to think of their product in terms of software language, processor, operating system, graphics library, or some other non-functional requirement, but the product's functional requirements dictate none of those.

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