Packaged a library for #guix. It's an audio DSP library written in C https://paulbatchelor.github.io/proj/soundpipe.html
Not to mention having offline documentation means I can work without having internet, which is more common than you would think.
Online documentation means I often get distracted by everything else the internet has to offer before I find the answer to my question. Which is probably my problem, it is nice that I can avoid it.
For some reason I didn't know that the #GNU project had really useful offline #documentation until I installed #guix. I really appreciate being able `info guix` and get a really useful manual. This needs to be more commo
Writing a toot from the command line using #toot. Didn't know I needed this.
I wrote a blog post:
Tentatively planning on entering the #GMTK game jam this year. https://www.youtube.com/watch?v=vWSmZgL50vE
I'll use either #Amethyst or #Godot, depending on whether I can get Amethyst working.
This is making me want something like #GameMaker (tool with basic asset editors built in) that includes support for editing audio.
Sway & wlroots has a dedicated budget for hardware, travel, etc. It's going to be empty after partially covering travel to XDC 2019 (X.org developers conference). If anyone is feeling generous and is able to help us refill it, please make a donation with the comment "for the sway/wlroots general budget":
https://drewdevault.com/donate
Thank you ❤️
AdTech Sucks: This Time It’s Personal IDs
https://lockwood.dev/advertising/2019/06/14/adtech-sucks-this-time-its-personal-ids.html
My personal journey from MIT to GPL
https://drewdevault.com/2019/06/13/My-journey-from-MIT-to-GPL.html
https://solar.lowtechmagazine.com/2011/12/the-chinese-wheelbarrow.html didn't even know that the Chinese wheelbarrow was a thing before reading this. Sounds really cool
Self-taught programmer and game dev when I feel like it. Electronics Factory Operator when I don't.
Worried global supply chains won't last.