For #FujiNet, A question for #gamedevs: Say you have a networked Artillery (Scorched Earth) game that should run on a wide variety of systems. How could we best make a landscape that could be reliably used across many different systems?

#retrogaming #retrocomputing

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@tschak I you are using the same RNG implementation on all platforms (perhaps roll your own) and the same random level generation procedure, it should be possible just to just transmit the seed to use for a level. Then all the platforms should all end up with the same level on their end.

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