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Going to try doing an tourney tomorrow. The one amiibo I own (thanks to my sister for that!) is the one, which I recently found out is one of the worst ones... but eh that's fine 🤷‍♂️

So my Sheik figure player did fairly well. I had done research on how to train FPs and learned about Ultimate's (theoretical, anyway) mechanics for training FPs.
Supposedly, when you KO your FP with a move it has, or it gets KO'd with that move, that move's "slider" goes up (meaning that your FP uses it more). And when it gets dealt damage with a move it has, or it deals damage with a move it has, the slider goes up a little.
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The instructions I read and watched acted a bit like they knew more than the developers. So instead of following their methods of almost exclusively training the FP in moves FP AI is understood to be best at, I pretty much just fought it like the way I usually do but with the sliders thing in mind (probably roughly what Nintendo had in mind). Some of the clips I saw showed FPs acting rather unintelligent, as if they avoided certain moves entirely; I didn't want my FP to behave like that.
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I wanted to have all the sliders up, so the AI could choose what was appropriate, and use its full moveset, but with some sliders turned up extra as I judged. I avoided "spamming" any moves, and tried to use prioritize moves I thought it would be better at.
I'm glad to say that my FP turned out pretty well, even behaving better than I thought was possible, for a Sheik amiibo. Heh, or maybe I just lucked out, and my theorizing was irrelevant. I didn't even spend a lot of time training it.
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Some notes:
• I don't know how to use neutral-special (Needle Storm) very well, and it seemed to be reflected in my FP's behavior.
• I tried to prioritize up-special (Vanish)
• I didn't use side-special (Burst Grenade) much. I'm guessing Nintendo might have sliders for competence as well as "frequency" of moves, which might explain why it isn't very good at burst grenade (and needle storm) when it does decide to use it.
• It got the "Realistic" personality type, fun.

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• Ultimate uses 540 bytes of data in the amiibo for the FP. That's very, very small!

Also, I wonder if I can change its "personality"/playstyle without adjusting the move sliders by fighting it with a character that doesn't have any of its moves?

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P.S., when I said that the instructions acted a bit like they knew more than the developers, I didn't mean that they were intending to. I just thought their approach didn't really take into account the intention of the developers.
That said, I recognize that amiibo trainers have spent much, much, much more time than the short amount of time I spent training mine.

More notes:
• It beat an Incineroar FP, known as the best FP, so it may have needed some work.
• My FP was imported from Smash 4.

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