TIL after 70 weekly comics:

Drawing faster, or a faster painting technique doesn't necessary lead to a better productivity and good ratio of artworks I love compared to my time spent on them with my stylus in hand. But I did the mistake of believing this, stubbornly, and for long.

However, a boring technique, even slower, but one you can split in steps, trust, and predict, eliminates many bottlenecks: freezing, endless redos and stress. This leads to a better productivity and peace of mind.

@davidrevoy It's the redraws and cleanups that were killing me. I've been working hard to eliminate those from my work lately and it's starting to pay off.

@TopazRabbit Same, with all the timelapses I recorded (same capture intervals; fps) I could better see that spending more time at sketching (and redoing/fixing only at this step), makes inking way quicker, it also produce better volumes, and so it makes shading also faster, because no paint-over necessary to post-fix flat volumes.
So, starting slow (esp at layout/sketching phase and prototyping) saves time in final.

And here, for long, I so tried to crunch or get rid of this step!

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@davidrevoy @TopazRabbit This is the case in many disciplines: making adjustments and fixing issues early is cheap, but fixing them late is very expensive.

@elgregor @davidrevoy @TopazRabbit I can confirm for software engineering and I have a strong suspicion for writing ttrpg content.

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