@alyssa@treehouse.systems I don't remember exact history, but I am pretty sure both standards are taking from an AMD project. They aren't copying of each other, rather they copy from the same source (with explicit permission from AMD).
@gabrielesvelto @alyssa@treehouse.systems yes, that is what I was referring to. Totally an assumption on my part, so will be interesting to see how wrong I was.
@ekg @alyssa this is the last version of the spec I could find on the internet archive: https://web.archive.org/web/20171030235722/http://www.amd.com/Documents/Mantle-Programming-Guide-and-API-Reference.pdf
Let's see what's inside
Looks like the princess is in another castle.
"The input shaders in Mantle are specified in binary intermediate language (IL) format. The currently supported intermediate language is a subset of AMD IL."
@ekg @alyssa you mean Mantle? It would be interesting to compare with that, I'm sure the spec should still be around, let me dig it up