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The situation on desktops regularly pisses me off: desktop apps technically are much better suited to providing a system-wide, consistent and easy UX. But means that all the money for development is going to the web, where tracking is built in and each site defines its own core UX patterns. So now the desktop can't keep up in terms of developer time, and sadly the web is often easier. 1/

In my experience, the best UX for consistency and flow was Mac OS X circa 2008. Back then, was moving more towards and had gotten really good at defining Human Interface Guidelines and getting developers to follow them. Basically all the apps I used had the same UX for the core things (key commands, open/save dialogs, window management, etc). Then they got distracted by iTunes and shifted to working on devices that prioritize consuming rather than creating.
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