Quick #GodotEngine tip: Use lerp_angle if you want to lerp angles.
It will correctly wrap angles and not just lerp to the exact value!
@SanderVanhove Neither of them look like a lerp though :)
@SanderVanhove Lerp is lerp, adding a non-linear easing makes it not a lerp by definition ;) Somehow the name stuck and gets used for any kind of interpolation, I'm just being (playfully) pedantic there π
@dos ah yes indeed! I'm using lerp functions to get a non-lerp result π
@dos @SanderVanhove let's not be a tween about it. It's actually a nice hint since I totally just ran into that issue with weird tween behavior on angles.