The way I see ESO is as a sort of speculative or presumptuous directional extension. In an ideal world, it's where we'd like to go. Will we be able to get there? We've done enough engineering work to know it's implementable on the three desktop vendors. Will it get good perf?π€·ββοΈ
Unfortunately, we can't try something this big out without just going for it and seeing what happens. There's too many players to do it all with internal NDA'd prototypes.
This means ESO is an industry-wide R&D project.
@gfxstrand has nintendo shared their motivation for it? i was assuming it was to allow a compatibility layer for their proprietary graphics api on top of vulkan
@gfxstrand Thanks for insight! ποΈ