My 11-year-old son has expressed interest in learning how to program, specifically computer games. Back when I learned, BASIC was the way children learned, but I know there are quite a few better options out there today like Scratch, and I was hoping some folks in my Mastodon feed could give me some recommendations for frameworks I could use that would both teach him programming fundamentals and provide a relatively easy learning curve to a simple game.

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@kyle Towards this end, I recently used for my oldest (a fantasy console). It supports a bunch of languages to write code with, but of those, I'd either go with Lua or Python.

tic80.com/

I write retro games as hobby myself, and I have found that a fantasy console like tic80 allows me to prototype out a game idea about 10x faster than using a modern game engine such as Godot.

Hope this helps.

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