950 bytes with 4 levels
#Assembly #x86 #PixelArt #GameDev
@w84death Ah, not <= 512B? I'm curious, what's your size restriction, if any?
@golemwire It was 512b for bootsector. For this game it will be pure DOS. I try to keep it under 1K if possible. 2K if I want to have more maps (40b per map). But lot of this R&D will be used for 512b games in the future.
@w84death That sounds great. I love tiny development!
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