Related question: Is there anything existing or planned in the SDL ecosystem that would let you use shaders (like SDL_GPU allows) while sticking to a simple (copy texture rect a to texture rect b) interface like SDL_render does? Asking for a friend who was like "I want to draw in SDL with shaders" and I showed them SDL_GPU and they took one look at the SDL_GPU interface requiring them to understand "pipelines" and "command buffers" and noped out
https://social.treehouse.systems/@megmac/115424874685827665
@dos That's very interesting, do you know if Allegro is compatible with SDL3/SDL_GPU and are there existing C# bindings?