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Also, Linux users can now find my free games on the Snap Store.

snapcraft.io/zetsubougames-hum

snapcraft.io/zetsubougames-wan

snapcraft.io/zetsubougames-max

The snap version can also be downloaded from Itch.io.

I'll be experimenting with Flatpaks next.

Version 1.2.1 of Humanity Must Perish and Wander No More has also been released.

This is a minor bugfix release to fix an issue with automatically loading the last save.

Max Massacre version 1.2 is now available on itch.io.

Full list of changes are available on the release announcement:

zetsuboushita.itch.io/max-mass

The update will be made available on other stores soon.

This update is now live on Fakku as well.

The update on Google Play may take a while...

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Humanity Must Perish and Wander No More have been ported by @NineSquareZone to HTML5 and are available to play free online at Sandbox Adventure.

sandbox-adventure.com/humanity

sandbox-adventure.com/wander-n

Don't forget the 18+ patch, featuring gorgeous CGs from @sendrawz

It's pre-installed on stores other than Steam.

For Steam you'll need to install the free DLC, or download and install the patch manually from the links below:

drive.google.com/drive/folders

cloud.zetsubou.games/s/fELpyZE

While we count down the days until Man And Elf's release, here's the recently completed trailer for A Dragon's Treasure: youtu.be/PKBTkGYVOD4

The release of A Dragon's Treasure has been delayed. The new release date is July 27th.

More details here: steamcommunity.com/games/71785

Man And Elf is still on track for June 22nd release.

A new update for Sable's Grimoire is now available on Steam and Itch. Updates for other stores coming soon.

This update doesn't contain any new routes or other major content, just a lot of minor improvements.

More details here: steamcommunity.com/games/71785

Small status update:

The script for A Dragon's Treasure is done. Just needs more editing/proofreading at this stage.

Man And Elf still has two scenes which aren't quite complete, otherwise it's in the same boat.

Remaining music and artwork is expected to be complete shortly.

Editing and checking for consistency may take longer than expected.

I'm currently going through all 3 games ensuring events, lore, etc. all match up. It's a surprisingly time-consuming process, but it's necessary.

The release of Man And Elf has been pushed back 2 weeks to avoid coinciding with Steam's game festival (June 9-14) which was recently announced.

It's now scheduled for release on the same date as A Dragon's Treasure, though this might change.

The soundtrack store pages for Man And Elf and A Dragon's Treasure are now on Steam.

They will be released on the same date as their respective games.

Also, the first game's OST cover art has been updated to match the new ones.

store.steampowered.com/app/129

store.steampowered.com/app/129

The store pages for Sable's Grimoire: Man And Elf and A Dragon's Treasure are now live on Steam and Itch.

zetsubou.games/sables-grimoire

zetsubou.games/sables-grimoire

Release is still a few months away, but development has been going well. Fingers crossed for smooth sailing ahead.

So much to write, so little time. I have the next 3-4 years worth of projects mapped out, more or less.

No idea if I'll be able to adhere to my intended timeline though. Some things will probably get shuffled around too. But hey, that's just how it goes.

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I didn't get as much done this year as I would have liked, but good things are on the way.

As you can probably tell from all the blue, I'm keen to expand the Sable's Grimoire universe in 2020.

It'll also be nice to finally make a new crime VN (but that's probably 2021).

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