proprietary fonts are so funny
"if I pay you money, I can use this font for stuff, right?"
"no. absolutely not."

@aeva I mean if it is part of a tradedress I guess it make some degree of sense.

@ekg no this is just like every font you have to pay for lol

@ekg like one of them I was just looking at I closed the browser tab when I got to the part of the license where it said I could only use it to make at most 2 "apps"

@ekg and like my "random internet person emulator" says someone is going to say "but how will those hard working font people eat if you can use it to make three apps", which is a good and valid point—I might have paid them for a license that said I could make 3 apps. But their license only said 2 apps, so instead I searched a little harder and found a stellar alternative under an open license and downloaded that instead, which unfortunately means no font people will be eating today. Tragic.

@aeva I liked unitys per download approach, it's easy to measure, and it doesn't suffer from this kind of problem. Unfortunately people didn't seem too receptive to the idea.

@ekg well of course they didn't, you could go bankrupt by shipping a moderately successful game with the plan they outlined. it was a *terrible* idea

@aeva yeah it didn't really fir with how most people sell games. But I thought the plan was only for new titles?, never looked into it to closely as I don't use Unity. Just remember thinking it sounded reasonable, with the caveat that most would have to adjust their business plan.

@ekg I don't think the world is ready for your big ideas

@aeva I don't know how intresserad you are my terrible ideas, but I also liked Microsofts ideas leading up to the launch of the xbox one. But they must somehow have forgotten that one of their key markets was soldiers, that can't use the Internet on deployment.

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