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Tonight’s work was about refining the I2C hardware interface and building a project box to house the digital and embedded parts of the design…. Spot the analog input amplifier which will go into a project box next.👍

Some progress since January, getting a QT-based interface running on an iMX8 platform. Also, some work was done on input and buffer stages for the “effects loop” (the hardware version).

Stick Practice 1 of Many 2022:

Tonight's practice concerned agility in bass and melody sides, major scale practice, some chord practice and 10 minutes of new improved practicing.soundcloud.com/chris-anderson-

soundcloud.com/chris-anderson-

New schedule to finish up the prototype! Putting aside OpenGL and Bézier curves until we get up and going…..

Knobs on Modules are finally pretty solid! Last update for a while, though work will continue.

More work to essentially finish out the knob widget (!!!). It took reversing course using drop-drop to using tracking raw mouse events. I think this will need to be converted over to Gtk Gestures to support touch screens, but this is still pretty decent.

A bit more work tonight, realizing that these modules will need more space....

More work, and finally making the drag and drop functionality a bit more acceptable. I have also started to theme and build the modules.

Nice early morning find! I cracked the difficulty I had in really "mimicking" C++ public method and (likely) variable access using GObject/C It was all right here in this link:
freedesktop.org/software/gstre!

Work continues and with the the Cairo rotation figured out, now I need to get into a place a way for the Cairo surfaces to be redrawn appropriately. This could be a prototype for an OpenGL implementation, but we'll wait and see. If I get the threading in place, it's useful for Cairo, as well as OpenGL.

Continuing onward with work done to better organize the source code and how the various classes work together. Also, I am now working from Fedora 34, the ARM build, running in Parallels on a MacBook Pro.

Work is continuing on the audio platform - and simulator - user interface. I have spent a lot of time learning about and implementing C/GTK’s object-oriented way of doing things. .

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